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Winners of WAVES 2025 announced

Published: Apr 12, 2025

Winners of WAVES 2025 announced

By TIOLCorplaws News Service

MUMBAI, APR 12, 2025: THE Ministry of Information and Broadcasting, in collaboration with the Indian Music Industry, today announced the winners of the Theme Music Competition, one of the 32 WAVES - Create in India Challenge series. The debut World Audio and Video Entertainment Summit (WAVES 2025) is scheduled to be held in Mumbai from 01st to 04th May 2025.

The competition, designed to spotlight India's diverse musical talent, received hundreds of entries from across the country. A distinguished jury selected six winners after a rigorous evaluation of their originality, musicality, and alignment with the WAVES theme.

The jury for the competition included celebrated names from the Indian music industry: Somesh Kumar Mathur - Hindustani classical vocalist and mentor; Saandip Bakchu - Playback singer and Tollywood actor; Gulraj Singh - Composer and music producer in Bollywood.

Winners of the Theme Music Competition

Position

Name(s)

City

State

Winner

Kunal Kundu & Allapp Sardarh

Kolkata

West Bengal

1st Runner-Up

Vivek Dubey

Mumbai

Maharashtra

2nd Runner-Up

Bhavaganesh Thambiran

Coimbatore

Tamil Nadu

3rd Runner-Up

Jayananthan R

Chennai

Tamil Nadu

4th Runner-Up

Jayananthan R (Second Composition)

Chennai

Tamil Nadu

5th Runner-Up

Deep Rajesh Dabare

Pune

Maharashtra

About WAVES

The first World Audio Visual & Entertainment Summit (WAVES), a milestone event for the Media & Entertainment (M&E) sector, will be hosted by the Government of India in Mumbai, Maharashtra, from May 1 to 4, 2025.

Whether you're an industry professional, investor, creator, or innovator, the Summit offers the ultimate global platform to connect, collaborate, innovate and contribute to the M&E landscape.

WAVES is set to magnify India's creative strength, amplifying its position as a hub for content creation, intellectual property, and technological innovation. Industries and sectors in focus include Broadcasting, Print Media, Television, Radio, Films, Animation, Visual Effects, Gaming, Comics, Sound a nd Music, Advertising, Digital Media, Social Media Platforms, Generative AI, Augmented R eality (AR), Virtual Reality (VR), and Extended Reality (XR).

 

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